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Menampilkan postingan dari September, 2020

Tech Book Face Off: Seven Concurrency Models In Seven Weeks Vs. CUDA By Example

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Concurrency and parallelism are becoming more important by the day, as processor cores are becoming more numerous per CPU and more widespread in every type of computing device, while single core performance is stagnating. Something that used to be barely accessible to the average programmer is now becoming ubiquitous, which makes it even more pertinent to learn how to utilize all of these supercomputers effectively. Besides, parallel processing is a fascinating topic, and I think it's great that it is now so easy to experiment at home with things that used to be reserved for huge companies and university research departments. In order to become more proficient at programming in this way, I started with the book Seven Concurrency Models in Seven Weeks: When Threads Unravel  by Paul Butcher for an overview of the current state of affairs in concurrent and parallel programming. Then I went for an introduction to CUDA programming for GPUs with CUDA by Example  by Jason Sanders and...

You Spoke, We Listened! Oceanhorn Coming To PS Vita On May 17Th

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In September 2016 we released Oceanhorn on PS4 and Xbox One, our very first console game. Since its release we received so much love and overwhelmingly positive feedback from console gaming community. Thank you so much! Oceanhorn  is our love letter to action adventures from past generations and combines the action and puzzle elements from Zelda games with the emotional journey of the Final Fantasy and Mana series. Oceanhorn on PSVita in action Wow these colours pop on the PS Vita screen! Soon after launch we received many requests from players who'd love a portable PS Vita version of this game so we decided to do a Twitter Poll about it. What followed was an incredible Tsunami of likes and retweets – it blew us away! We are very happy to announce that Oceanhorn – Monster of Uncharted Seas will arrive on PS Vita on May 17th, 2017. Taking full advantage of PS Vita We've been working hard to deliver the same gameplay experience that you've loved on consoles, so we put many ho...

Podcast Episode 37 - Reading Unearthed Arcana - The Cavalier

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Join me as I continue my a series of episodes where I read through the (in)famous supplement to AD&D:  Unearthed Arcana!  Will I use UA in my campaign? Let's find out! This episode gets into the classes section of UA, where I discover and consider the cavalier! I had a lot of fun considering the options presented, but let's see if it will make it into my campaign as a PC option. Episode Link:   https://anchor.fm/thedungeonmastershandbook/episodes/Episode-37---Reading-Unearthed-Arcana---The-Cavalier-edpq5h What do you think?! Leave me a voice message and let me know what you think or ask questions if you have them! (312) 625-8281‬ (US/Canada) You can also leave a message on Anchor:  anchor.fm/thedungeonmastershandbook/message   or email me at chgowiz@gmail.com. I stream at:  http://twitch.tv/chgowiz Credits Intro music: Dragonaut by Bradley The Buyer (bit.ly/2ASpAlF) Outro music: Dream by Wild Shores (bit.ly/2jbJehK) All music used with pe...

So Where Does Level 2 Leave South African Gaming?

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President Cyril Ramaphosa announced i n a national address on Saturday evening  on 15 August 2020 that a number of South Africa's lockdown regulations will be relaxed as the country moves to a level 2 lockdown from midnight on Monday (17 August 2020). In lockdown level 2 restrictions from Monday, the following restrictions pertinent to the h osting of events  be eased: All restrictions on inter-provincial travel will be lifted; Accommodation facilities will be permitted, in line with approved protocols; Restaurants, bars and taverns will be permitted to operate subject to regulations; ; The curfew will remain in place from 22h00 – 04h00; Gatherings of more than 50 people are still prohibited, as are sports events with spectators; International travel is still prohibited outside of the existing regulations. The easing in restrictions come nearly five months after the country first moved into a lockdown. Such regulations still mean that it is practically impossible for MSSA to h...

Playtest Day: Revisiting Automatown And Riders Of The Pony Express

The ball is back in Michael's proverbial court for the game I've been testing lately (Sails & Sorcery), so Saturday I brought two games I've had on the back burner for a while: Automatown and Riders of the Pony Express . Automatown It's been 2 years since I initially prototyped this worker placement game where you use your workers to build more workers, and it's been almost as long since I got it to the table. The basic premise is that you're building robots out of head, arm, torso, and leg pieces of high, medium, and low quality (as well as scrap). You can make a generic robot with anything, which gives you another works, and adds 1 strength to your army of robots, but if you get the correct combination of head, arms, torso, and legs, then you can complete a blueprint and make a better robot -- stronger, or with a cool ability you can use each time you send it out. Challenges with this one include things like (a) the scary look of 13 different resources (...